Commands
Command Short cut uses
A
ARC / Creates an arc
ADC
ADCENTER / Manages and inserts content such as blocks, xrefs, and hatch
patterns
AA
AREA / Calculates the area and perimeter of objects or of defined areas
AL
ALIGN / Aligns objects with other objects in 2D and 3D
AP APPLOAD
/ Load Application
AR
ARRAY / Creates multiple copies of objects in a pattern
ARR
ACTRECORD / Starts the Action Recorder
ARM
ACTUSERMESSAGE / Inserts a user message into an action macro
ARU
ACTUSERINPUT / Pauses for user input in an action macro
ARS
ACTSTOP / Stops the Action Recorder and provides the option of saving
the recorded actions to an action macro file
ATI
ATTIPEDIT / Changes the textual content of an attribute within a block
ATT
ATTDEF / Redefines a block and updates associated attributes
ATE
ATTEDIT / Changes attribute information in a block
B
BLOCK / Creates a block definition from selected objects
BC
BCLOSE / Closes the Block Editor
BE
BEDIT / Opens the block definition in the Block Editor
BH
HATCH / Fills an enclosed area or selected objects with a hatch pattern,
solid fill, or gradient fill
BO
BOUNDARY / Creates a region or a polyline from an enclosed area
BR
BREAK / Breaks the selected object between two points
BS
BSAVE / Saves the current block definition
BVS
BVSTATE / Creates, sets, or deletes a visibility state in a dynamic
block
C
CIRCLE / Creates a circle
CAM
CAMERA / Sets a camera and target location to create and save a 3D
perspective view of objects
CBAR
CONSTRAINTBAR / A toolbar-like UI element that displays the available
geometric constraints on an object
CH
PROPERTIES / Controls properties of existing objects
CHA
CHAMFER / Bevels the edges of objects
CHK
CHECKSTANDARDS / Checks the current drawing for standards violations
CLI
COMMANDLINE / Displays the Command Line window
COL
COLOR / Sets the color for new objects
CO
COPY / Copies objects a specified distance in a specified direction
CT
CTABLESTYLE / Sets the name of the current table style
CUBE
NAVVCUBE / Controls the visibility and display properties of the View
Cube tool
CYL
CYLINDER / Creates a 3D solid cylinder
D
DIMSTYLE / Creates and modifies dimension styles
DAN
DIMANGULAR / Creates an angular dimension
DAR
DIMARC / Creates an arc length dimension
DBA
DIMBASELINE / Creates a linear, angular, or ordinate dimension from the
baseline of the previous or selected dimension
DBC
DBCONNECT / Provides an interface to external database tables
DCE
DIMCENTER / Creates the center mark or the centerlines of circles and
arcs
DCO
DIMCONTINUE / Creates a dimension that starts from an extension line of
a previously created dimension
DCON
DIMCONSTRAINT / Applies dimensional constraints to selected objects or
points on objects
DDA
DIMDISASSOCIATE / Removes associativity from selected dimensions
DDI
DIMDIAMETER / Creates a diameter dimension for a circle or an arc
DED
DIMEDIT / Edits dimension text and extension lines
DI DIST / Measures the distance and
angle between two points
DIV
DIVIDE / Creates evenly spaced point objects or blocks along the length
or perimeter of an object
DJL
DIMJOGLINE / Adds or removes a jog line on a linear or aligned dimension
DJO
DIMJOGGED / Creates jogged dimensions for circles and arcs
DL
DATALINK / The Data Link dialog box is displayed
DLU
DATALINKUPDATE / Updates data to or from an established external data
link
DO
DONUT / Creates a filled circle or a wide ring
DOR
DIMORDINATE / Creates ordinate dimensions
DOV
DIMOVERRIDE / Controls overrides of system variables used in selected
dimensions
DR
DRAWORDER / Changes the draw order of images and other objects
DRA DIMRADIUS
/ Creates a radius dimension for a circle or an arc
DRE
DIMREASSOCIATE / Associates or re-associates selected dimensions to
objects or points on objects
DRM
DRAWINGRECOVERY / Displays a list of drawing files that can be recovered
after a program or system failure
DS
DSETTINGS / Sets grid and snap, polar and object snap tracking, object
snap modes, Dynamic Input, and Quick Properties
DT
TEXT / Creates a single-line text object
DV
DVIEW / Defines parallel projection or perspective views by using a
camera and target
DX
DATAEXTRACTION / Extracts drawing data and merges data from an external
source to a data extraction table or external file
E
ERASE / Removes objects from a drawing
ED
DDEDIT / Edits single-line text, dimension text, attribute definitions,
and feature control frames
EL
ELLIPSE / Creates an ellipse or an elliptical arc
EPDF
EXPORTPDF / Exports drawing to PDF
ER
EXTERNALREFERENCES / Opens the External References palette
EX
EXTEND / Extends objects to meet the edges of other objects
EXIT
QUIT / Exits the program
EXP
EXPORT / Saves the objects in a drawing to a different file format
EXT
EXTRUDE / Extends the dimensions of a 2D object or 3D face into 3D space
F
FILLET / Rounds and fillets the edges of objects
FI
FILTER / Creates a list of requirements that an object must meet to be
included in a selection set
FS
FSMODE / Creates a selection set of all objects that touch the selected
object
FSHOT
FLATSHOT / Creates a 2D representation of all 3D objects based on the
current view
G GROUP / Creates and manages saved sets of
objects called groups
GCON
GEOCONSTRAINT / Applies or persists geometric relationships between
objects or points on objects
GD
GRADIENT / Fills an enclosed area or selected objects with a gradient
fill
GEO
GEOGRAPHICLOCATION / Specifies the geographic location information for a
drawing file
H
HATCH / Fills an enclosed area or selected objects with a hatch pattern,
solid fill, or gradient fill
HE
HATCHEDIT / Modifies an existing hatch or fill
HI
HIDE / Regenerates a 3D wireframe model with hidden lines suppressed
I
INSERT / Inserts a block or drawing into the current drawing
IAD
IMAGEADJUST / Controls the image display of the brightness, contrast,
and fade values of images
IAT
IMAGEATTACH / Inserts a reference to an image file
ICL
IMAGECLIP / Crops the display of a selected image to a specified
boundary
ID
ID / Displays the UCS coordinate values of a specified location
IM
IMAGE / Displays the External References palette
IMP
IMPORT / Imports files of different formats into the current drawing
IN
INTERSECT / Creates a 3D solid, surface, or 2D region from overlapping
solids, surfaces, or regions
INF
INTERFERE / Creates a temporary 3D solid from the interferences between
two sets of selected 3D solids
IO
INSERTOBJ / Inserts a linked or embedded object
J
JOIN / Joins similar objects to form a single, unbroken object
JOG
DIMJOGGED / Creates jogged dimensions for circles and arcs
L
LINE / Creates straight line segments
LA
LAYER / Manages layers and layer properties
LAS
LAYERSTATE / Saves, restores, and manages named layer states
LE
QLEADER / Creates a leader and leader annotation
LEN
LENGTHEN / Changes the length of objects and the included angle of arcs
LESS
MESHSMOOTHLESS / Decreases the level of smoothness for mesh objects by
one level
LI
LIST / Displays property data for selected objects
LO
LAYOUT / Creates and modifies drawing layout tabs
LT LINETYPE / Loads, sets, and modifies
line types
LTS
LTSCALE / Changes the scale factor of line types for all objects in a
drawing
LW
LWEIGHT / Sets the current line weight, line weight display options, and
line weight units
M
MOVE / Moves objects a specified distance in a specified direction
MA
MATCHPROP / Applies the properties of a selected object to other objects
ME
MEASURE / Joins similar objects to form a single, unbroken object
MEA MEASUREGEOM / Measures the distance,
radius, angle, area, and volume of selected objects or sequence of points
MI
MIRROR / Creates a mirrored copy of selected objects
ML
MLINE / Creates multiple parallel lines
MLA
MLEADERALIGN / Aligns and spaces selected multi leader objects
MLC
MLEADERCOLLECT / Organizes selected multi leaders that contain blocks
into rows or columns, and displays the result with a single leader
MLD
MLEADER / Creates a multi leader object
MLE
MLEADEREDIT / Adds leader lines to, or removes leader lines from, a
multi leader object
MLS
MLEADERSTYLE / Creates and modifies multi leader styles
MO
PROPERTIES / Controls properties of existing objects
MORE
MESHSMOOTHMORE / Increases the level of smoothness for mesh objects by
one level
MS
MSPACE / Switches from paper space to a model space viewport
MSM MARKUP
/ Opens the Markup Set Manager
MT
MTEXT / Creates a multiline text object
MV
MVIEW / Creates and controls layout viewports
NORTH GEOGRAPHICLOCATION / Specifies the geographic
location information for a drawing file
NSHOT NEWSHOT
/ Creates a named view with motion that is played back when viewed with Show
Motion
NVIEW NEWVIEW
/ Creates a named view with no motion
O
OFFSET / Creates concentric circles, parallel lines, and parallel curves
OFFSETSRF
SURFOFFSET/ Creates a parallel surface or solid by setting an offset
distance from a surface
OP OPTIONS / Customizes the program settings
ORBIT / 3DO
3DORBIT / Rotates the view in 3D space, but constrained to horizontal
and vertical orbit only
OS
OSNAP / Sets running object snap modes
P
PAN / Adds a parameter with grips to a dynamic block definition
PA
PASTESPEC / Pastes objects from the Clipboard into the current drawing
and controls the format of the data
PAR
PARAMETERS / Controls the associative parameters used in the drawing
PARAM BPARAMETER / Adds a parameter with
grips to a dynamic block definition
PATCH
SURFPATCH / Creates a new surface by fitting a cap over a surface edge
that forms a closed loop
PCATTACH
POINTCLOUDATTACH / Inserts an indexed point cloud file into the current
drawing
PE
PEDIT / Edits polylines and 3D polygon meshes
PL
PLINE / Creates a 2D polyline
PO
POINT / Creates a point object
POFF
HIDEPALETTES / Hides currently displayed palettes (including the command
line)
POL
POLYGON / Creates an equilateral closed polyline
PON
SHOWPALETTES / Restores the display of hidden palettes
PR
PROPERTIES / Displays Properties palette
PRE
PREVIEW / Displays the drawing as it will be plotted
PRINT PLOT
/ Plots a drawing to a plotter, printer, or file
PS
PSPACE / Switches from a model space viewport to paper space
PSOLID POLYSOLID / Creates a 3D wall-like poly solid
PU
PURGE / Removes unused items, such as block definitions and layers, from
the drawing
PYR
PYRAMID / Creates a 3D solid pyramid
QC
QUICKCALC / Opens the Quick calculator
QCUI
QUICKCUI / Displays the Customize User Interface Editor in a collapsed
state
QP
QUICKPROPERTIES / Displays open drawings and layouts in a drawing in
preview images
Q
QSAVE / Saves the current drawing
QVD
QVDRAWING / Displays open drawings and layouts in a drawing using
preview images
QVDC
QVDRAWINGCLOSE / Closes preview images of open drawings and layouts in a
drawing
QVL
QVLAYOUT / Displays preview images of model space and layouts in a
drawing
QVLC
QVLAYOUTCLOSE / Closes preview images of model space and layouts in the
current drawing
R
REDRAW / Refreshes the display in the current viewport
RA
REDRAWALL / Refreshes the display in all viewports
RC
RENDERCROP / Renders a specified rectangular area, called a crop window,
within a viewport
RE
REGEN / Regenerates the entire drawing from the current viewport
REA
REGENALL / Regenerates the drawing and refreshes all viewports
REC
RECTANG / Creates a rectangular polyline
REG REGION / Converts an object that encloses an
area into a region object
REN
RENAME / Changes the names assigned to items such as layers and
dimension styles
REV
REVOLVE / Creates a 3D solid or surface by sweeping a 2D object around
an axis
RO
ROTATE / Rotates objects around a base point
RP
RENDERPRESETS / Specifies render presets, reusable rendering parameters,
for rendering an image
RR
RENDER / Creates a photorealistic or realistically shaded image of a 3D
solid or surface model
RW
RENDERWIN / Displays the Render window without starting a rendering
operation
S
STRETCH / Stretches objects crossed by a selection window or polygon
SC
SCALE / Enlarges or reduces selected objects, keeping the proportions of
the object the same after scaling
SCR
SCRIPT / Executes a sequence of commands from a script file
SEC
SECTION / Uses the intersection of a plane and solids, surfaces, or mesh
to create a region
SET SETVAR / Lists or changes the values of
system variables
SHA
SHADEMODE / Starts the VSCURRENT command
SL
SLICE / Creates new 3D solids and surfaces by slicing, or dividing,
existing objects
SN
SNAP / Restricts cursor movement to specified intervals
SO
SOLID / Creates solid-filled triangles and quadrilaterals
SP
SPELL / Checks spelling in a drawing
SPE
SPLINEDIT / Edits a spline or spline-fit polyline
SPL
SPLINE / Creates a smooth curve that passes through or near specified
points
SPLANE
SECTIONPLANE / Creates a section object that acts as a cutting plane
through 3D objects
SPLAY
SEQUENCEPLAY / Plays named views in one category
SPLIT
MESHSPLIT / Splits a mesh face into two faces
SSM
SHEETSET / Opens the Sheet Set Manager
ST
STYLE / Creates, modifies, or specifies text styles
STA
STANDARDS / Manages the association of standards files with drawings
SU
SUBTRACT / Combines selected 3D solids, surfaces, or 2D regions by
subtraction
T
MTEXT / Creates a multiline text object
TA
TEXTALIGN / Aligns multiple text objects vertically, horizontally, or
obliquely
TB
TABLE / Creates an empty table object
TED TEXTEDIT / Edits a dimensional constraint,
dimension, or text object
TH
THICKNESS / Sets the default 3D thickness property when creating 2D
geometric objects
TI
TILEMODE / Controls whether paper space can be accessed
TOL
TOLERANCE / Creates geometric tolerances contained in a feature control
frame
TOR
TORUS / Creates a donut-shaped 3D solid
TP
TOOLPALETTES / Opens the Tool Palettes window
TR
TRIM / Trims objects to meet the edges of other objects
TS
TABLESTYLE / Creates, modifies, or specifies table styles
UC
UCSMAN / Manages defined user coordinate systems.
UN
UNITS / Controls coordinate and angle display formats and precision.
UNHIDE / UNISOLATE
UNISOLATEOBJECTS / Displays objects previously hidden with the
ISOLATEOBJECTS or HIDEOBJECTS command.
UNI
UNION / Unions two solid or two region objects.
V
VIEW / Saves and restores named views, camera views, layout views, and
preset views.
VGO
VIEWGO / Restores named views.
VP
VPOINT / Sets the 3D viewing direction.
VPLAY
VIEWPLAY / Plays the animation associated to a named view.
VS
VSCURRENT / Sets the visual style in the current viewport.
VSM
VISUALSTYLES / Creates and modifies visual styles and applies a visual
style to a viewport.
W
WBLOCK / Writes objects or a block to a new drawing file.
WE
WEDGE / Creates a 3D solid wedge.
WHEEL
NAVSWHEEL / Displays a wheel that contains a collection of view
navigation tools.
X
EXPLODE / Breaks a compound object into its component objects.
XA
XATTACH / Inserts a DWG file as an external reference (xref).
XB
XBIND / Binds one or more definitions of named objects in an xref to the
current drawing.
XC
XCLIP / Crops the display of a selected external reference or block
reference to a specified boundary.
XL
XLINE / Creates a line of infinite length.
XR
XREF / Starts the EXTERNALREFERENCES command.
Z
ZOOM / Increases or decreases the magnification of the view in the
current viewport.
ZEBRA
ANALYSISZEBRA / Projects stripes onto a 3D model to analyze surface
continuity.
ZIP
ETRANSMIT / Creates a Self-Extracting or Zipped Transmittal Package.
ESC
Cancel current command
Ctrl+C Copy
object
Ctrl+K
Insert hyperlink
Ctrl+X Cut
object
Ctrl+V Paste
object
Ctrl+Shift+C
Copy to clipboard with base point
Ctrl+Shift+V
Paste data as block
Ctrl+Z Undo
last action
Ctrl+Y Redo
last action
Ctrl+[
Cancel current command (or ctrl+\)
Ctrl+G
Toggle Grid
Ctrl+E
Cycle isometric planes
Ctrl+F
Toggle running object snaps
Ctrl+H
Toggle Pick Style
Ctrl+Shift+H
Toggle Hide pallets
Ctrl+I
Toggle Coords
Ctrl+Shift+I
Toggle Infer Constraints
Ctrl+N New
Drawing
Ctrl+S Save
drawing
Ctrl+O Open
drawing
Ctrl+P Plot
dialog box
Ctrl+Tab
Switch to next
Ctrl+Shift+Tab
Switch to previous drawing
Ctrl+Page Up
Switch to previous tab in current drawing
Ctrl+Page Down Switch to next tab in current
drawing
Ctrl+Q Exit
Ctrl+Shift+S
Save drawing as
Ctrl+0 (zero)
Clean Screen
Ctrl+1
Property Palette
Ctrl+2
Design Center Palette
Ctrl+3 Tool
Palette
Ctrl+4
Sheet Set Palette
Ctrl+6
DBConnect Manager
Ctrl+7
Markup Set Manager Palette
Ctrl+8
Quick Calc
Ctrl+9
Command Line
F1
Display Help
F2
Toggle text screen
F3
Toggle object snap mode
F4
Toggle 3DOsnap
F5
Toggle Isoplane
F6
Toggle Dynamic UCS
F7
Toggle grid mode
F8
Toggle ortho mode
F9
Toggle snap mode
F10
Toggle polar mode
F11
Toggle object snap tracking
F12
Toggle dynamic input mode
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